Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1060Deadburg1.5.2cCrashHighActive
2022-06-28 21:47:34

Index was outside the bounds of the array. at ZombieBlocks.MapArrayHelper5.GetBlockNeighborOffsetXYZ(Dictionary`2 terrainDict, Int32 x, Int32 y, Int32 z, Int32 gameIndex, Int32& terrainIndex, Int32
Edit
Index was outside the bounds of the array.
   at ZombieBlocks.MapArrayHelper5.GetBlockNeighborOffsetXYZ(Dictionary`2 terrainDict, Int32 x, Int32 y, Int32 z, Int32 gameIndex, Int32& terrainIndex, Int32& blockIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\HelperClasses\MapArrayHelper.cs:line 1548
   at ZombieBlocks.Terrain.TerrainManager.AddBlockClient(Dictionary`2 terrainDict, GameTerrainDefinition baseDef, Int32 terrainIndex, Int32 blockIndex, Int32 blockType, Int32 blockDamage, Int32 blockOrientation, Int32 itemLight, List`1 regenList) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainManager.cs:line 661
   at ZombieBlocks.TerrainHelper.UpdateBlockNoRegen(Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32 blockIndex, Int32 tGameIndex, UInt16 blockType, Int32 damage, Int32 orientation, Boolean networkAction, GameTime gameTime, Boolean isUpdateOriginRemote) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainHelper.cs:line 568
   at ZombieBlocks.TerrainHelper.UpdateBlockServer(Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32 blockIndex, Int32 tGameIndex, UInt16 blockType, Int32 damage, Int32 orientation, Boolean networkAction, GameTime gameTime, Boolean isUpdateOriginRemote) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainHelper.cs:line 517
   at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_ServerBlockUpdate(Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11784
   at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11487
   at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10454
   at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4547
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 89
Hardware +
Screenshot +
GameLog +
Duplicates
Notes