Object reference not set to an instance of an object.
at ZombieBlocks.LocalPlayerSession.LookForAction(GameTime gameTime, Boolean doInstantActions) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\LocalPlayerSession.cs:line 1395
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateActions(GameTime gameTime, LocalPlayerSession player, PlayerInputState inputState) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 22042
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateHandleInputKeyboard(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 21944
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4427
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
GPU
Intel(R) Iris(R) Xe Graphics
fileuploads/file_1103_GameLog.txt2022-07-21 9:51:13 PM - Steam Init Attempt
2022-07-21 9:51:13 PM - Steam Init Success
SteamStatAndAchievementController Initialized
2022-07-21 9:51:14 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
2022-07-21 9:51:14 PM - InputHandlerComponent Initialized
2022-07-21 9:51:14 PM - PlayerViewportController Initialized
2022-07-21 9:51:14 PM - PlayerManagerComponent Initialized
2022-07-21 9:51:15 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
2022-07-21 9:51:15 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
2022-07-21 9:51:16 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
2022-07-21 9:51:16 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
2022-07-21 9:51:23 PM - CustomNetworkSession Constructor
2022-07-21 9:51:23 PM - CustomNetworkSession Activate
2022-07-21 9:51:23 PM - CustomNetworkSession AddLocalGamer
2022-07-21 9:51:23 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
2022-07-21 9:51:23 PM - HeadlessServer Initialized
2022-07-21 9:51:24 PM - HeadlessServer AddLocalClient.ClientJoined
2022-07-21 9:51:24 PM - NetworkedGameplayScreen Construction Started
2022-07-21 9:51:24 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
2022-07-21 9:51:24 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
2022-07-21 9:51:24 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
2022-07-21 9:51:25 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
2022-07-21 9:51:31 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
2022-07-21 9:51:31 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
2022-07-21 9:51:31 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
2022-07-21 9:51:31 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
2022-07-21 9:51:31 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
2022-07-21 9:51:31 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
2022-07-21 9:51:31 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
2022-07-21 9:51:31 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
2022-07-21 9:51:31 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
2022-07-21 9:51:34 PM - NetworkedGameplayScreen Unload
2022-07-21 9:51:34 PM - CustomNetworkSession Dispose
2022-07-21 9:51:34 PM - HeadlessServer Dispose
2022-07-21 9:51:35 PM - Steam Shutdown
2022-07-21 9:51:35 PM - HeadlessServer Dispose