Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1138Deadburg1.5.2cCrashHighActive
2022-08-12 21:46:13

The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ZombieBlocks.FenceHandlerSinglePaneHandler.UpdateNeighborsTypeAndOrientation(Gam
Edit
The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at ZombieBlocks.FenceHandlerSinglePaneHandler.UpdateNeighborsTypeAndOrientation(GameBlock[] terrainArray, Dictionary`2 terrainDict, Int32 x, Int32 y, Int32 z, Int32 gameIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\BlockHandlers\BlockBehaviours.cs:line 3994
   at ZombieBlocks.FenceHandlerSinglePaneHandler.OnPlacement(GameTerrainDefinition terrainDef, GameBlock[] terrainArray, Dictionary`2 terrainDict, Dictionary`2 definitionDict, GameBlock block, Int32 x, Int32 y, Int32 z, GameTime gameTime, Int32 orientation) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\BlockHandlers\BlockBehaviours.cs:line 3771
   at ZombieBlocks.ServerHelper.PlaceBlockServer(Int32 blockIndex, GameBlock[] terrain, GameTerrainDefinition tDef, Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32 tGameIndex, UInt16 blockType, Int32 damage, Int32 orientation, Boolean networkAction, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\ServerHelper.cs:line 181
   at ZombieBlocks.HeadlessServer.UpdateIncomingNetworkActionList_ClientPlaceBlock(GameTime gameTime, Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 7821
   at ZombieBlocks.HeadlessServer.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 7315
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 758
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
Hardware +
Screenshot +
GameLog +
Duplicates
Notes