Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1171Deadburg1.5.2cCrashHighActive
2022-09-23 22:54:36

Index was outside the bounds of the array. at ZombieBlocksSharedData.TerrainCompressionSimple.RunSimpleDecompression(GameBlock[] terrainArray, Byte[] compressedStream, Int32 length, Int32 compresse
Edit
Index was outside the bounds of the array.
   at ZombieBlocksSharedData.TerrainCompressionSimple.RunSimpleDecompression(GameBlock[] terrainArray, Byte[] compressedStream, Int32 length, Int32 compressedSourceIndex) in C:\Users\teamt\Documents\Deadburg\ZombieBlocksSharedData\ZombieBlocksSharedData\TerrainCompressionSimple.cs:line 112
   at ZombieBlocks.TerrainRegionFile.ReadTerrainData(Int32 gameIndex, GameBlock[] terrainArray, LZF compressor, Byte[] LZFTerrainReadBuffer) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\TerrainRegionFile.cs:line 518
   at ZombieBlocks.Terrain.TerrainIO.AttemptQuickTerrainLoad(GameBlock[]& blockArray, Int32 gameIndex, GameTerrainDefinition terrainDef, LZF compressor, TerrainModifier terrainMod, Byte[] LZFTerrainReadBuffer, SimpleRNG LocalRNG) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainIO.cs:line 407
   at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 19194
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