Object reference not set to an instance of an object.
at ZombieBlocks.PlayerHUDUIScreen.UpdateTimeAndDay() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\PlayerHUDUIScreen.cs:line 815
at ZombieBlocks.PlayerHUDUIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\PlayerHUDUIScreen.cs:line 283
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4446
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
GPU
AMD Radeon(TM) R5 Graphics
fileuploads/file_1190_GameLog.txt11/3/2022 9:38:51 PM - Steam Init Attempt
11/3/2022 9:38:53 PM - Steam Init Success
SteamStatAndAchievementController Initialized
11/3/2022 9:38:54 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
11/3/2022 9:38:59 PM - InputHandlerComponent Initialized
11/3/2022 9:38:59 PM - PlayerViewportController Initialized
11/3/2022 9:38:59 PM - PlayerManagerComponent Initialized
11/3/2022 9:39:09 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
11/3/2022 9:39:09 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
11/3/2022 9:40:51 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
11/3/2022 9:40:51 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
11/3/2022 9:41:25 PM - CustomNetworkSession Constructor
11/3/2022 9:41:26 PM - CustomNetworkSession Activate
11/3/2022 9:41:26 PM - CustomNetworkSession AddLocalGamer
11/3/2022 9:41:27 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
11/3/2022 9:42:16 PM - HeadlessServer Initialized
11/3/2022 9:43:21 PM - HeadlessServer AddLocalClient.ClientJoined
11/3/2022 9:43:22 PM - NetworkedGameplayScreen Construction Started
11/3/2022 9:43:22 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
11/3/2022 9:43:27 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
11/3/2022 9:43:28 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
11/3/2022 9:43:32 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
11/3/2022 9:44:36 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
11/3/2022 9:44:44 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
11/3/2022 9:44:44 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
11/3/2022 9:44:45 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
11/3/2022 9:44:45 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
11/3/2022 9:44:46 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
11/3/2022 9:44:47 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
11/3/2022 9:44:47 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
11/3/2022 9:44:47 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
11/3/2022 9:46:59 PM - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
11/3/2022 9:47:18 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
11/3/2022 9:47:51 PM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
11/3/2022 9:48:01 PM - CustomNetworkSession EndGame
11/3/2022 9:48:01 PM - CustomNetworkSession Dispose
11/3/2022 9:48:01 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerChatUIScreen
11/3/2022 9:48:01 PM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
11/3/2022 9:48:01 PM - ScreenManager AddScreen ZombieBlocks.TextScreen
11/3/2022 9:48:01 PM - ScreenManager RemoveScreen ZombieBlocks.NetworkedGameplayScreen
11/3/2022 9:48:01 PM - NetworkedGameplayScreen Unload
11/3/2022 9:48:04 PM - HeadlessServer Dispose
11/3/2022 9:48:07 PM - Steam Shutdown