Object reference not set to an instance of an object.
at ZombieBlocks.GunAnimatedTrackEquipable.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Items\Equipables\GunAnimatedTrackEquipable.cs:line 831
at ZombieBlocks.LocalPlayerSession.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\LocalPlayerSession.cs:line 650
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4519
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
GPU
NVIDIA GeForce GTX 770
fileuploads/file_1200_GameLog.txt12/15/2022 2:31:39 PM - Steam Init Attempt
12/15/2022 2:31:39 PM - Steam Init Success
SteamStatAndAchievementController Initialized
12/15/2022 2:31:39 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
12/15/2022 2:31:40 PM - InputHandlerComponent Initialized
12/15/2022 2:31:40 PM - PlayerViewportController Initialized
12/15/2022 2:31:40 PM - PlayerManagerComponent Initialized
12/15/2022 2:31:43 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
12/15/2022 2:31:43 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:33:43 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:33:43 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:33:48 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:33:48 PM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
12/15/2022 2:33:48 PM - CustomNetworkSession Constructor
12/15/2022 2:33:49 PM - CustomNetworkSession Activate
12/15/2022 2:33:49 PM - CustomNetworkSession AddLocalGamer
12/15/2022 2:35:03 PM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
12/15/2022 2:35:04 PM - HeadlessServer Initialized
12/15/2022 2:35:07 PM - HeadlessServer AddLocalClient.ClientJoined
12/15/2022 2:35:07 PM - NetworkedGameplayScreen Construction Started
12/15/2022 2:35:07 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
12/15/2022 2:35:07 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
12/15/2022 2:35:07 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:35:07 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
12/15/2022 2:35:18 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
12/15/2022 2:35:18 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:35:18 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
12/15/2022 2:35:18 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
12/15/2022 2:35:18 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
12/15/2022 2:35:18 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
12/15/2022 2:35:18 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
12/15/2022 2:35:18 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
12/15/2022 2:35:18 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
12/15/2022 2:36:03 PM - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
12/15/2022 2:36:09 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
12/15/2022 2:36:13 PM - ScreenManager AddScreen ZombieBlocks.PlayerDiedUIScreen
12/15/2022 2:36:15 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerDiedUIScreen
12/15/2022 2:36:15 PM - NetworkedGameplayScreen UpdateInGameNormal.WantingToExit
12/15/2022 2:36:15 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:36:15 PM - ScreenManager RemoveScreen ZombieBlocks.NetworkedGameplayScreen
12/15/2022 2:36:15 PM - NetworkedGameplayScreen Unload
12/15/2022 2:36:15 PM - CustomNetworkSession Dispose
12/15/2022 2:36:15 PM - HeadlessServer Dispose
12/15/2022 2:36:15 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerChatUIScreen
12/15/2022 2:36:16 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:36:16 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:36:18 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:36:18 PM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
12/15/2022 2:36:18 PM - CustomNetworkSession Constructor
12/15/2022 2:36:18 PM - CustomNetworkSession Activate
12/15/2022 2:36:18 PM - CustomNetworkSession AddLocalGamer
12/15/2022 2:36:34 PM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
12/15/2022 2:36:34 PM - HeadlessServer Initialized
12/15/2022 2:36:34 PM - HeadlessServer AddLocalClient.ClientJoined
12/15/2022 2:36:34 PM - NetworkedGameplayScreen Construction Started
12/15/2022 2:36:34 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
12/15/2022 2:36:34 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
12/15/2022 2:36:34 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:36:34 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
12/15/2022 2:36:35 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
12/15/2022 2:36:35 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:36:35 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
12/15/2022 2:36:35 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
12/15/2022 2:36:35 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
12/15/2022 2:36:35 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
12/15/2022 2:36:35 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
12/15/2022 2:36:35 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
12/15/2022 2:36:35 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
12/15/2022 2:43:21 PM - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
12/15/2022 2:43:27 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
12/15/2022 2:46:48 PM - ScreenManager AddScreen ZombieBlocks.PlayerDiedUIScreen
12/15/2022 2:46:59 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerDiedUIScreen
12/15/2022 2:46:59 PM - NetworkedGameplayScreen PreRespawn.PreRespawn
12/15/2022 2:46:59 PM - NetworkedGameplayScreen PrepRespawn.WantingToRespawn
12/15/2022 2:46:59 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:46:59 PM - NetworkedGameplayScreen UpdateWantingToRespawn.WaitingForFullLoadComplete
12/15/2022 2:47:00 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
12/15/2022 2:47:00 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:47:00 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
12/15/2022 2:47:00 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
12/15/2022 2:47:00 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
12/15/2022 2:47:00 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
12/15/2022 2:47:00 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
12/15/2022 2:47:00 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
12/15/2022 2:47:00 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
12/15/2022 2:47:39 PM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
12/15/2022 2:47:41 PM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
12/15/2022 2:47:41 PM - NetworkedGameplayScreen UpdateInGameNormal.WantingToExit
12/15/2022 2:47:41 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:47:41 PM - ScreenManager RemoveScreen ZombieBlocks.NetworkedGameplayScreen
12/15/2022 2:47:41 PM - NetworkedGameplayScreen Unload
12/15/2022 2:47:41 PM - CustomNetworkSession Dispose
12/15/2022 2:47:41 PM - HeadlessServer Dispose
12/15/2022 2:47:42 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerChatUIScreen
12/15/2022 2:47:42 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
12/15/2022 2:47:42 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:47:47 PM - CustomNetworkSession Constructor
12/15/2022 2:47:47 PM - CustomNetworkSession Activate
12/15/2022 2:47:47 PM - CustomNetworkSession AddLocalGamer
12/15/2022 2:47:47 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
12/15/2022 2:47:47 PM - HeadlessServer Initialized
12/15/2022 2:47:47 PM - HeadlessServer AddLocalClient.ClientJoined
12/15/2022 2:47:47 PM - NetworkedGameplayScreen Construction Started
12/15/2022 2:47:47 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
12/15/2022 2:47:47 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
12/15/2022 2:47:47 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:47:47 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
12/15/2022 2:47:48 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
12/15/2022 2:47:48 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
12/15/2022 2:47:48 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
12/15/2022 2:47:48 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
12/15/2022 2:47:48 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
12/15/2022 2:47:48 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
12/15/2022 2:47:48 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
12/15/2022 2:47:48 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
12/15/2022 2:47:48 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
12/15/2022 2:47:48 PM - NetworkedGameplayScreen Unload
12/15/2022 2:47:48 PM - CustomNetworkSession Dispose
12/15/2022 2:47:48 PM - HeadlessServer Dispose
12/15/2022 2:47:48 PM - Steam Shutdown
12/15/2022 2:47:48 PM - HeadlessServer Dispose