Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1261Deadburg1.5.2cCrashHighActive
2023-07-08 14:17:29

Object reference not set to an instance of an object. at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in
Edit
Object reference not set to an instance of an object.
   at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 1299
   at ZombieBlocks.BoxicPlayer.LandJump(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 1447
   at ZombieBlocks.BoxicEntity.RunBoxCheckAndTryToMove(Vector3 stepMovement, Vector3 desiredMovement, InteractingAxis intersectAxis, GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32& recursiveCount) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 1596
   at ZombieBlocks.BoxicEntity.RunBoxCheckAndTryToMove(Vector3 stepMovement, Vector3 desiredMovement, InteractingAxis intersectAxis, GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32& recursiveCount) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 1614
   at ZombieBlocks.BoxicEntity.RunBoxCheckAndTryToMove(Vector3 stepMovement, Vector3 desiredMovement, InteractingAxis intersectAxis, GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32& recursiveCount) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 1551
   at ZombieBlocks.BoxicEntity.ProcessBoxics(GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 1251
   at ZombieBlocks.BoxicEntity.UpdateBoxics(GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 980
   at ZombieBlocks.BoxicEntity.UpdateLogic(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager, Boolean runByServer) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Physics\BoxicsEntity.cs:line 505
   at ZombieBlocks.BoxicPlayer.UpdateLogic(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager, Boolean runByServer) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 648
   at ZombieBlocks.NetworkedGameplayScreen.UpdateEntitiesRedux_LocalPlayers(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 21218
   at ZombieBlocks.NetworkedGameplayScreen.UpdateEntitiesRedux() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 21013
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