Object reference not set to an instance of an object.
at ZombieBlocks.LocalPlayerSession.LookForAction(GameTime gameTime, Boolean doInstantActions) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\LocalPlayerSession.cs:line 1395
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateActions(GameTime gameTime, LocalPlayerSession player, PlayerInputState inputState) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 22042
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateHandleInputKeyboard(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 21944
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4427
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
game crashes as soon as i interact with any kind of contaner
Reported By: 76561198934269313
OS Version
Microsoft Windows NT 6.1.7601 Service Pack 1
CPU
AMD FX-7500 Radeon R7, 10 Compute Cores 4C+6G
GPU
Current Display Controller Configuration
fileuploads/file_1287_GameLog.txt31/10/2023 02:45:53 AM - Steam Init Attempt
31/10/2023 02:45:54 AM - Steam Init Success
SteamStatAndAchievementController Initialized
31/10/2023 02:45:54 AM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
31/10/2023 02:45:56 AM - InputHandlerComponent Initialized
31/10/2023 02:45:56 AM - PlayerViewportController Initialized
31/10/2023 02:45:56 AM - PlayerManagerComponent Initialized
31/10/2023 02:45:58 AM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
31/10/2023 02:45:58 AM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
31/10/2023 02:45:59 AM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
31/10/2023 02:45:59 AM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
31/10/2023 02:46:01 AM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
31/10/2023 02:46:01 AM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
31/10/2023 02:46:01 AM - CustomNetworkSession Constructor
31/10/2023 02:46:01 AM - CustomNetworkSession Activate
31/10/2023 02:46:01 AM - CustomNetworkSession AddLocalGamer
31/10/2023 02:46:12 AM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
31/10/2023 02:46:12 AM - HeadlessServer Initialized
31/10/2023 02:46:15 AM - HeadlessServer AddLocalClient.ClientJoined
31/10/2023 02:46:15 AM - NetworkedGameplayScreen Construction Started
31/10/2023 02:46:15 AM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
31/10/2023 02:46:16 AM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
31/10/2023 02:46:16 AM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
31/10/2023 02:46:16 AM - HeadlessServer UpdateClientJoined.ClientInfoSent
31/10/2023 02:46:30 AM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
31/10/2023 02:46:30 AM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
31/10/2023 02:46:30 AM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
31/10/2023 02:46:30 AM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
31/10/2023 02:46:30 AM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
31/10/2023 02:46:30 AM - HeadlessServer UpdateClientStateReceived.ClientDataSent
31/10/2023 02:46:31 AM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
31/10/2023 02:46:31 AM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
31/10/2023 02:46:31 AM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
31/10/2023 02:46:33 AM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:46:35 AM - ScreenManager AddScreen ZombieBlocks.DisplaySettingsMenuUIScreen
Resolution Debug================================
1024x768 - 0
1280x720 - 1
1360x768 - 2
1366x768 - 3
1024x768 - 4
1280x720 - 5
1360x768 - 6
1366x768 - 7
Custom - -1
================================================
Dropdown Debug==================================
Buttons: 9
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
================================================
31/10/2023 02:46:35 AM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:46:48 AM - ScreenManager AddScreen ZombieBlocks.GenericDialogUIScreen
31/10/2023 02:46:49 AM - ScreenManager RemoveScreen ZombieBlocks.GenericDialogUIScreen
31/10/2023 02:46:49 AM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:46:49 AM - ScreenManager RemoveScreen ZombieBlocks.DisplaySettingsMenuUIScreen
31/10/2023 02:46:50 AM - ScreenManager AddScreen ZombieBlocks.GameplaySettingsMenuUIScreen
31/10/2023 02:46:51 AM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:46:58 AM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:46:58 AM - ScreenManager RemoveScreen ZombieBlocks.GameplaySettingsMenuUIScreen
31/10/2023 02:47:03 AM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
31/10/2023 02:47:23 AM - NetworkedGameplayScreen Unload
31/10/2023 02:47:23 AM - CustomNetworkSession Dispose
31/10/2023 02:47:23 AM - HeadlessServer Dispose
31/10/2023 02:47:23 AM - Steam Shutdown
31/10/2023 02:47:23 AM - HeadlessServer Dispose