Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in
Edit
Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 1299
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_DamagePlayerSync(GameTime gameTime, Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 12042
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11447
at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10454
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4547
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
killed one zombie with shovel, tried to kill another nearby with sledgehammer. zombie hit me, causing game to crash
Reported By: 76561198190523159
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
12th Gen Intel(R) Core(TM) i5-12400
GPU
Intel(R) Arc(TM) A380 Graphics
fileuploads/file_1332_GameLog.txt3/5/2024 8:05:10 PM - Steam Init Attempt
3/5/2024 8:05:11 PM - Steam Init Success
SteamStatAndAchievementController Initialized
3/5/2024 8:05:11 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
3/5/2024 8:05:11 PM - InputHandlerComponent Initialized
3/5/2024 8:05:11 PM - PlayerViewportController Initialized
3/5/2024 8:05:11 PM - PlayerManagerComponent Initialized
3/5/2024 8:05:43 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
3/5/2024 8:05:43 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
3/5/2024 8:05:45 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
3/5/2024 8:05:45 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
3/5/2024 8:05:53 PM - CustomNetworkSession Constructor
3/5/2024 8:05:53 PM - CustomNetworkSession Activate
3/5/2024 8:05:53 PM - CustomNetworkSession AddLocalGamer
3/5/2024 8:05:53 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
3/5/2024 8:05:53 PM - HeadlessServer Initialized
3/5/2024 8:05:57 PM - HeadlessServer AddLocalClient.ClientJoined
3/5/2024 8:05:57 PM - NetworkedGameplayScreen Construction Started
3/5/2024 8:05:57 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
3/5/2024 8:05:57 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
3/5/2024 8:05:58 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
3/5/2024 8:05:58 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
3/5/2024 8:06:11 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
3/5/2024 8:06:11 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
3/5/2024 8:06:11 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
3/5/2024 8:06:11 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
3/5/2024 8:06:11 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
3/5/2024 8:06:11 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
3/5/2024 8:06:11 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
3/5/2024 8:06:11 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
3/5/2024 8:06:11 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
3/5/2024 8:06:31 PM - NetworkedGameplayScreen Unload
3/5/2024 8:06:32 PM - CustomNetworkSession Dispose
3/5/2024 8:06:32 PM - HeadlessServer Dispose
3/5/2024 8:06:32 PM - Steam Shutdown
3/5/2024 8:06:32 PM - HeadlessServer Dispose