Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1379Deadburg1.5.2cCrashHighActive
2024-07-13 20:15:10

Hit 5000 iterations on ClearOwners at ZombieBlocks.Terrain.TerrainLighting.ClearOwners(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 terrainRegenList) in C:\Users\teamt&#
Edit
Hit 5000 iterations on ClearOwners
   at ZombieBlocks.Terrain.TerrainLighting.ClearOwners(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 terrainRegenList) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainLighting.cs:line 342
   at ZombieBlocks.Terrain.TerrainLighting.RecalculateLightAndDark(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 terrainRegenList, Dictionary`2 vertexRedrawDict) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainLighting.cs:line 310
   at ZombieBlocks.NetworkedGameplayScreen.DoImmediateTerrainRegen() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4918
   at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 19132
Hardware +
Screenshot +
GameLog +
Duplicates
Notes