Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1381Deadburg1.5.2cCrashHighActive
2024-07-15 19:46:19

ShaderFunction11:63:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR. ShaderFunction11:64:44: E5017: Aborting due to not yet implemente
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ShaderFunction11:63:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:64:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:65:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:71:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:72:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:73:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:79:44: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
ShaderFunction11:80:44: E5017: Aborting due to not yet implemented feature: De
  at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError (System.IntPtr msg) [0x00012] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at (wrapper native-to-managed) Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(intptr)
  at (wrapper managed-to-native) Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_ApplyVertexBufferBindings(intptr,Microsoft.Xna.Framework.Graphics.FNA3D/FNA3D_VertexBufferBinding*,int,byte,int)
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PrepareVertexBindingArray (System.Int32 baseVertex) [0x000f0] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives (Microsoft.Xna.Framework.Graphics.PrimitiveType primitiveType, System.Int32 baseVertex, System.Int32 minVertexIndex, System.Int32 numVertices, System.Int32 startIndex, System.Int32 primitiveCount) [0x00006] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at ZombieBlocks.CharacterCreationUIScreen.DrawCustomSkinnedMultiColorEffectModel (Microsoft.Xna.Framework.Matrix[] bones2, Microsoft.Xna.Framework.Graphics.Model model, Microsoft.Xna.Framework.Matrix worldTransform, Microsoft.Xna.Framework.Graphics.Texture2D blackTexture, Microsoft.Xna.Framework.Graphics.Texture2D blackMask, Microsoft.Xna.Framework.Graphics.Texture2D whiteTexture, Microsoft.Xna.Framework.Graphics.Texture2D whiteTextureMask, Microsoft.Xna.Framework.Color whiteColor, Microsoft.Xna.Framework.Color eyeColor, Microsoft.Xna.Framework.Color hairColor, Microsoft.Xna.Framework.Matrix view, Microsoft.Xna.Framework.Matrix projection) [0x00218] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at ZombieBlocks.CharacterCreationUIScreen.DrawPlayerMultiColorModelPart (Microsoft.Xna.Framework.Matrix[] bones2, ZombieBlocks.PlayerModelPartNew part, Microsoft.Xna.Framework.Color whiteColor, Microsoft.Xna.Framework.Color eyeColor, Microsoft.Xna.Framework.Color hairColor, Microsoft.Xna.Framework.Matrix world, Microsoft.Xna.Framework.Matrix view, Microsoft.Xna.Framework.Matrix projection) [0x0002a] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at ZombieBlocks.CharacterCreationUIScreen.DrawColoredModel (Microsoft.Xna.Framework.Matrix worldTranslate, Microsoft.Xna.Framework.Color shirtColor, Microsoft.Xna.Framework.Color beardColor, Microsoft.Xna.Framework.Color eyeColor, Microsoft.Xna.Framework.Color shoeColor, Microsoft.Xna.Framework.Color skinColor, Microsoft.Xna.Framework.Color pantsColor, Microsoft.Xna.Framework.Matrix[] bones2, Microsoft.Xna.Framework.Matrix view, Microsoft.Xna.Framework.Matrix projection) [0x00033] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at ZombieBlocks.CharacterCreationUIScreen.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x001e5] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at GameStateManagement.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x0003b] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at Microsoft.Xna.Framework.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00078] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at ZombieBlocks.ZombieGame.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 
  at Microsoft.Xna.Framework.Game.Tick () [0x0026c] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at Microsoft.Xna.Framework.Game.RunLoop () [0x0001f] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x00035] in <6c9cf0c7543046409c471c252ab370aa>:0 
  at ZombieBlocks.Program.Main (System.String[] args) [0x000a3] in <3f3a7ec6e43b4e7da1c81073eec68dfd>:0 

opening the charactor menu
Hardware +
Screenshot +
GameLog +
Duplicates
Notes