Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in
Edit
Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 1299
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_DamagePlayerSync(GameTime gameTime, Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 12042
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11447
at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10454
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4547
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
Reported By: 76561199699787639
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
GPU
Intel(R) HD Graphics 4400
fileuploads/file_1407_GameLog.txt10/13/2024 1:45:29 AM - Steam Init Attempt
10/13/2024 1:45:29 AM - Steam Init Success
SteamStatAndAchievementController Initialized
10/13/2024 1:45:29 AM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
10/13/2024 1:45:30 AM - InputHandlerComponent Initialized
10/13/2024 1:45:30 AM - PlayerViewportController Initialized
10/13/2024 1:45:30 AM - PlayerManagerComponent Initialized
10/13/2024 1:45:31 AM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
10/13/2024 1:45:31 AM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
10/13/2024 1:45:33 AM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
10/13/2024 1:45:33 AM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
10/13/2024 1:45:34 AM - ScreenManager AddScreen ZombieBlocks.GenericDialogUIScreen
10/13/2024 1:45:35 AM - ScreenManager RemoveScreen ZombieBlocks.GenericDialogUIScreen
10/13/2024 1:45:36 AM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
10/13/2024 1:45:36 AM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
10/13/2024 1:45:36 AM - CustomNetworkSession Constructor
10/13/2024 1:45:37 AM - CustomNetworkSession Activate
10/13/2024 1:45:37 AM - CustomNetworkSession AddLocalGamer
10/13/2024 1:45:43 AM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
10/13/2024 1:45:43 AM - HeadlessServer Initialized
10/13/2024 1:45:46 AM - HeadlessServer AddLocalClient.ClientJoined
10/13/2024 1:45:46 AM - NetworkedGameplayScreen Construction Started
10/13/2024 1:45:46 AM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
10/13/2024 1:45:46 AM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
10/13/2024 1:45:46 AM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
10/13/2024 1:45:47 AM - HeadlessServer UpdateClientJoined.ClientInfoSent
10/13/2024 1:45:59 AM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
10/13/2024 1:46:00 AM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
10/13/2024 1:46:00 AM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
10/13/2024 1:46:00 AM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
10/13/2024 1:46:00 AM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
10/13/2024 1:46:00 AM - HeadlessServer UpdateClientStateReceived.ClientDataSent
10/13/2024 1:46:00 AM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
10/13/2024 1:46:00 AM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
10/13/2024 1:46:00 AM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
10/13/2024 1:46:07 AM - NetworkedGameplayScreen Unload
10/13/2024 1:46:08 AM - CustomNetworkSession Dispose
10/13/2024 1:46:08 AM - HeadlessServer Dispose
10/13/2024 1:46:08 AM - Steam Shutdown
10/13/2024 1:46:08 AM - HeadlessServer Dispose