Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
1418Deadburg1.5.2cCrashHighActive
2024-12-02 01:07:19

Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, Excep
Edit
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at ZombieBlocks.CreativeBlockToolUIScreen.SetupBlocks(Int32 v) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\CreativeBlockToolUIScreen.cs:line 166
   at ZombieBlocks.CreativeBlockToolUIScreen.BlocksPanelScrollBar_ValueChanged(Object sender, Int32 value) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\CreativeBlockToolUIScreen.cs:line 156
   at RugbyUI.UIScrollBar.ScrollValue(Int32 clicks) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIScrollBar.cs:line 167
   at ZombieBlocks.CreativeBlockToolUIScreen.BlocksScrollMouseBox_MouseScrolling(Object sender, UIMouseEvent mouseEvent) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\CreativeBlockToolUIScreen.cs:line 84
   at RugbyUI.UIMouseBox.TriggetMouseScrolling(UIMouseEvent mouseEvent) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIMouseBox.cs:line 255
   at RugbyUI.UIHelper.HandleMousing(List`1 baseElements, Rectangle bounds, Viewport viewPort, PlayerInputState input) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\UIHelper.cs:line 156
   at ZombieBlocks.UIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\UIScreen.cs:line 84
   at ZombieBlocks.CreativeBlockToolUIScreenAutoBuild.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI_AutoBuild\CreativeBlockToolUIScreen_AutoBuild.cs:line 59
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81

scrolled down while in creative menu 
Hardware +
Screenshot +
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Duplicates
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