Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
160Deadburg1.3.0pCrashHighActive
2017-11-13 04:34:52

XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Single. at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, O
Edit
XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Single.
   at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw(Boolean bUserPrimitives, Boolean bIndexedPrimitives)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at ZombieBlocks.UIScreen.Draw(GameTime gameTime)
   at GameStateManagement.ScreenManager.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at ZombieBlocks.ZombieGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
Hardware +
Duplicates
Burg 1.3.0p
11/13/2017
Burg 1.3.3b
12/10/2017
Burg 1.3.3b
12/10/2017
Notes
Could be an issue with the render target still being set on the graphics device after the NetworkedGamplayScreen is exited. Fixed, but who knows if this will actually fix it.
jeff - 2017-12-13 18:34:24