Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
215Deadburg1.3.1cCrashHighActive
2017-11-28 01:53:23

Index was outside the bounds of the array. at ZombieBlocks.NetworkedGameplayScreen.UpdateVisibileAndBuildOpList_BuildOps(Vector3 playerCameraPosition, Int32 passedLength) at ZombieBlocks.Network
Edit
Index was outside the bounds of the array.
   at ZombieBlocks.NetworkedGameplayScreen.UpdateVisibileAndBuildOpList_BuildOps(Vector3 playerCameraPosition, Int32 passedLength)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateVisibleAndBuildOpList()
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at GameStateManagement.ScreenManager.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Duplicates
Burg 1.3.1
11/24/2017
Notes