Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
234Deadburg1.3.4CrashHighActive
2017-12-18 04:44:15

Index was outside the bounds of the array. at ZombieBlocks.TerrainHelper.RehydrateBlock(Vector3 position, Vector3 movement, TimeSpan totalGameTime, Int32 rIndex, Int32 superIndex, Int32 count) a
Edit
Index was outside the bounds of the array.
   at ZombieBlocks.TerrainHelper.RehydrateBlock(Vector3 position, Vector3 movement, TimeSpan totalGameTime, Int32 rIndex, Int32 superIndex, Int32 count)
   at ZombieBlocks.DroppedBlock.ReadFromByteArrayAndSpawn(Int32 index, Byte[] data)
   at ZombieBlocks.ObjectsRegionFileV2.ReadDroppedBlockData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition[] defArray)
   at ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition[] defArray)
   at ZombieBlocks.TerrainLoaderOld.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition[] defArray)
   at ZombieBlocks.NetworkedGameplayScreen.LoadTerrain()
Hardware +
Duplicates
Notes