Index was outside the bounds of the array.
at ZombieBlocks.TerrainHelper.RehydrateBlock(Vector3 position, Vector3 movement, TimeSpan totalGameTime, Int32 rIndex, Int32 superIndex, Int32 count)
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Edit
Index was outside the bounds of the array.
at ZombieBlocks.TerrainHelper.RehydrateBlock(Vector3 position, Vector3 movement, TimeSpan totalGameTime, Int32 rIndex, Int32 superIndex, Int32 count)
at ZombieBlocks.DroppedBlock.ReadFromByteArrayAndSpawn(Int32 index, Byte[] data)
at ZombieBlocks.ObjectsRegionFileV2.ReadDroppedBlockData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition[] defArray)
at ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition[] defArray)
at ZombieBlocks.TerrainLoaderOld.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition[] defArray)
at ZombieBlocks.NetworkedGameplayScreen.LoadTerrain()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz