Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
240Deadburg1.3.4CrashHighActive
2017-12-18 05:27:47

Index was outside the bounds of the array. at ZombieBlocks.TerrainLoaderOld.CalculateSunLightRelativeAndDark(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 modifiedBlocks) at Z
Edit
Index was outside the bounds of the array.
   at ZombieBlocks.TerrainLoaderOld.CalculateSunLightRelativeAndDark(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 modifiedBlocks)
   at ZombieBlocks.TerrainLoaderOld.RecalculateLightAndDark(GameBlock[][] mapArray, GameTerrainDefinition[] defArray, List`1 terrainRegenList, Dictionary`2 vertexRedrawDict)
   at ZombieBlocks.NetworkedGameplayScreen.DoImmediateTerrainRegen()
   at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest()
Hardware +
Duplicates
Notes