Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
345Deadburg1.4.0.a0CrashHighActive3462018-07-25 23:06:33

Unhandled packet error, must hanle packet to avoid propogating failures at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket(GameTime gameTime, LocalCustomNetworkGamer localGamer, CustomNetwor
Edit
Unhandled packet error, must hanle packet to avoid propogating failures
   at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket(GameTime gameTime, LocalCustomNetworkGamer localGamer, CustomNetworkGamer sender, PacketType packType, Int32 startPosition, CustomNetworkPacket packetReader)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateNetworking(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateWaitingForPostLoad(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at GameStateManagement.ScreenManager.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Duplicates
Notes