Thread is running or terminated; it cannot restart.
at System.Threading.Thread.StartupSetApartmentStateInternal()
at System.Threading.Thread.Start(StackCrawlMark& stackMark)
at System.Threading.Thread.Start()
at ZombieBlocks.NetworkedGameplayScreen.Activate(Boolean instancePreserved)
at GameStateManagement.ScreenManager.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
at Microsoft.Xna.Framework.Game.BeginDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz