Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
394Deadburg1.3.9CrashHighActive
2020-05-10 23:37:29

XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Single. at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, O
Edit
XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Single.
   at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw(Boolean bUserPrimitives, Boolean bIndexedPrimitives)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at ZombieBlocks.UIScreen.Draw(GameTime gameTime)
   at ZombieBlocks.MainMenuUIScreenAutoBuild.Draw(GameTime gameTime)
   at GameStateManagement.ScreenManager.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at ZombieBlocks.ZombieGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
Hardware +
Duplicates
Notes