Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
401Deadburg1.4.0.a6CrashHighActive
2020-07-11 05:50:49

Object reference not set to an instance of an object. at ZombieBlocks.HeadlessServer.UpdateIncomingNetworkActionList_ClientDataState(Int32& i, NetworkAction& networkAction) at ZombieBlocks.Headl
Edit
Object reference not set to an instance of an object.
   at ZombieBlocks.HeadlessServer.UpdateIncomingNetworkActionList_ClientDataState(Int32& i, NetworkAction& networkAction)
   at ZombieBlocks.HeadlessServer.UpdateIncomingNetworkActionList(GameTime gameTime)
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Duplicates
Notes