Unhandled packet error, must handle packet to avoid propogating failures EnemySpawnUpdatePacket
at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket_PlayerToPlayer(GameTime gameTime, LocalCust
Edit
Unhandled packet error, must handle packet to avoid propogating failures EnemySpawnUpdatePacket
at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket_PlayerToPlayer(GameTime gameTime, LocalCustomNetworkGamer localGamer, CustomNetworkGamer sender, PacketType packType, Int32 startPosition, CustomNetworkPacket packetReader, PacketChannel channel)
at ZombieBlocks.NetworkedGameplayScreen.GetPlayerToPlayerPackets(GameTime gameTime, LocalCustomNetworkGamer localGamer)
at ZombieBlocks.NetworkedGameplayScreen.UpdateNetworking(GameTime gameTime)
at ZombieBlocks.NetworkedGameplayScreen.UpdateWaitingForFullLoad(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
at GameStateManagement.ScreenManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD FX(tm)-6350 Six-Core Processor
GPU
AMD Radeon R9 200 Series