Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
403Deadburg1.4.0.a6CrashHighActive
2020-07-11 06:00:16

Unhandled packet error, must handle packet to avoid propogating failures EnemySpawnUpdatePacket at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket_PlayerToPlayer(GameTime gameTime, LocalCust
Edit
Unhandled packet error, must handle packet to avoid propogating failures EnemySpawnUpdatePacket
   at ZombieBlocks.NetworkedGameplayScreen.ReadNetworkPacket_PlayerToPlayer(GameTime gameTime, LocalCustomNetworkGamer localGamer, CustomNetworkGamer sender, PacketType packType, Int32 startPosition, CustomNetworkPacket packetReader, PacketChannel channel)
   at ZombieBlocks.NetworkedGameplayScreen.GetPlayerToPlayerPackets(GameTime gameTime, LocalCustomNetworkGamer localGamer)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateNetworking(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateWaitingForFullLoad(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at GameStateManagement.ScreenManager.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Duplicates
Notes