Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(VertexDeclaration vertexDeclaration, UInt32 dwVertexCount, UInt32 usage, _D3DPOOL pool)
at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.InitializePrimitive(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray)
at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.SetupVerticies13(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray, GameBlock[][] mapArray, Int32 loadIndex, Int32 gameIndex, Texture2D cubeTexture, GameTerrainDefinition def)
at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.ContinueGeneration(Int32 loadIndex, GameBlockLightingArray lightArray, GameTerrainDefinition myDef)
at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD FX(tm)-6350 Six-Core Processor
GPU
AMD Radeon R9 200 Series