Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
418Deadburg1.4.1CrashHighActive
2022-02-01 22:20:53

Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExce
Edit
Insufficient memory to continue the execution of the program.
   at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   at Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(VertexDeclaration vertexDeclaration, UInt32 dwVertexCount, UInt32 usage, _D3DPOOL pool)
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.InitializePrimitive(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray)
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.SetupVerticies13(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray, GameBlock[][] mapArray, Int32 loadIndex, Int32 gameIndex, Texture2D cubeTexture, GameTerrainDefinition def)
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.ContinueGeneration(Int32 loadIndex, GameBlockLightingArray lightArray, GameTerrainDefinition myDef)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest()
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Duplicates
Notes