Exception of type 'System.OutOfMemoryException' was thrown.
at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex)
at ZombieBl
Edit
Exception of type 'System.OutOfMemoryException' was thrown.
at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex)
at ZombieBlocks.ClientTerrainDataMapper.UpdateDataMaps(Vector3 position, Dictionary`2 terrainDict, Dictionary`2 definitionDict, List`1 pendingTerrainLoads, List`1 pendingObjectLoads, GameTime gameTime)
at ZombieBlocks.HeadlessServer.UpdateClientSpawned(ServerClient client, GameTime gameTime)
at ZombieBlocks.HeadlessServer.UpdateServerClients(GameTime gameTime)
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Ryzen 5 3500 6-Core Processor
GPU
NVIDIA GeForce GTX 1660 SUPER