Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destination
Edit
Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at ZombieBlocks.TerrainRegionFile.WriteTerrainData(Int32 gameIndex, Int32 changeNum, Int32 compressedDataLength, Byte[] buffer)
at ZombieBlocks.TerrainRegionFile.WriteTerrainData(Int32 gameIndex, Int32 changeNum, GameBlock[] terrainArray, LZF compressor, Byte[] LZFTerrainSaveBuffer)
at ZombieBlocks.NetworkedGameplayScreen.SaveDefToRegionFiles(GameTime gameTime, GameTerrainDefinition def)
at ZombieBlocks.NetworkedGameplayScreen.SaveLocalTerrainToRegion(List`1 PendingSaveDefs, GameTime gameTime)
at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainSaves()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Pentium(R) CPU G3240 @ 3.10GHz