Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
462Deadburg1.4.2CrashHighActive
2022-02-09 01:09:49

Index was outside the bounds of the array. at ZombieBlocks.ClientHelper.SpoofActionBlockPlayer(Int32 blockIndex, Int32 tLoadIndex, Int32 tGameIndex, Boolean networkAction, GameTime gameTime, Networ
Edit
Index was outside the bounds of the array.
   at ZombieBlocks.ClientHelper.SpoofActionBlockPlayer(Int32 blockIndex, Int32 tLoadIndex, Int32 tGameIndex, Boolean networkAction, GameTime gameTime, NetworkPlayerSession player)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_ActionBlockSync(GameTime gameTime, Int32& i, NetworkAction& networkAction)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at GameStateManagement.ScreenManager.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Screenshot +
Duplicates
Notes