Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
512Deadburg1.4.3CrashHighActive4222022-02-15 16:59:35

We've already got this zombie in the dict, wtf mang!? bei ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime) bei ZombieBlocks.HeadlessS
Edit
We've already got this zombie in the dict, wtf mang!?
   bei ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime)
   bei ZombieBlocks.HeadlessServer.UpdateZombieSpawns_ServerClientBruteForce(GameTime gameTime)
   bei ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime)
   bei ZombieBlocks.HeadlessServer.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei ZombieBlocks.Program.Main(String[] args)
Hardware +
Screenshot +
Duplicates
Notes