Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
573Deadburg1.4.4aCrashHighActive4232022-02-25 03:59:03

Exception of type 'System.OutOfMemoryException' was thrown. at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex) in C:\User
Edit
Exception of type 'System.OutOfMemoryException' was thrown.
   at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:line 151
   at ZombieBlocks.ClientTerrainDataMapper.UpdateDataMaps(Vector3 position, Dictionary`2 terrainDict, Dictionary`2 definitionDict, List`1 defList, List`1 pendingTerrainLoads, List`1 pendingObjectLoads, GameTime gameTime, Object referringObject) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:line 60
   at ZombieBlocks.HeadlessServer.UpdateServerClients(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1012
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 732
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 54

i just started a world.
Hardware +
Screenshot +
Duplicates
Notes