Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
684Deadburg1.5.0dCrashHighActive6572022-03-16 01:37:28

Index was outside the bounds of the array. at RugbyUI.UIGraphicalDropdown.set_SelectedEntry(Int32 value) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\
Edit
Index was outside the bounds of the array.
   at RugbyUI.UIGraphicalDropdown.set_SelectedEntry(Int32 value) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIGraphicalDropdown.cs:line 658
   at RugbyUI.UIGraphicalDropdown.entryButton_MouseLeftClick(Object sender, UIMouseEvent mouseEvent) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIGraphicalDropdown.cs:line 922
   at RugbyUI.UIMouseBox.TriggerMouseClick(UIMouseEvent mouseEvent) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIMouseBox.cs:line 195
   at RugbyUI.UIHelper.HandleMousing(List`1 baseElements, Rectangle bounds, Viewport viewPort, PlayerInputState input) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\UIHelper.cs:line 139
   at ZombieBlocks.UIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\UIScreen.cs:line 84
   at ZombieBlocks.DisplaySettingsMenuUIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\DisplaySettingsMenuUIScreen.cs:line 530
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82

Still crashes on the new build when setting game to 1366 x 768 in Window Mode
Hardware +
Screenshot +
GameLog +
Duplicates
Notes