Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
69Deadburg1.3.0gCrashHighActive
2017-11-03 02:23:43

Destination array was not long enough. Check destIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destination
Edit
Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at ZombieBlocks.CustomNetworkPacket.AppendPacket(CustomNetworkPacket packet)
   at ZombieBlocks.NetworkedGameplayScreen.SendData(CustomNetworkPacket packetWriter, CustomSendDataOptions options, CustomNetworkGamer recipient)
   at ZombieBlocks.NetworkedGameplayScreen.SendHostPackets(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.SendPeriodicPacket(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.UpdateNetworking(GameTime gameTime)
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
   at GameStateManagement.ScreenManager.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Duplicates
Burg 1.3.0n
11/10/2017
Burg 1.3.0n
11/10/2017
Burg 1.3.0n
11/10/2017
Burg 1.3.0n
11/10/2017
Burg 1.3.0n
11/10/2017
Notes
Semi fixed in 1.3.0o, but fix isn't particularly elegant, and might be covering up another issue. Lets see if it still crashes.
jeff - 2017-11-11 00:32:11