Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
70Deadburg1.3.0hCrashHighActive
2017-11-03 23:56:19

External component has thrown an exception. at new[](UInt32 ) at Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(VertexDeclaration vertexDeclaration, UInt32 dwVertexCount, UInt32 usag
Edit
External component has thrown an exception.
   at new[](UInt32 )
   at Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(VertexDeclaration vertexDeclaration, UInt32 dwVertexCount, UInt32 usage, _D3DPOOL pool)
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.InitializePrimitive(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray) in C:\Users\JeffreyA\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RenderingCode\TexturedCubePrimNewestHotnessRelativeCompressed.cs:line 958
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.SetupVerticies13(GraphicsDevice graphicsDevice, GameBlockLightingArray lightArray, GameBlock[][] mapArray, Int32 loadIndex, Int32 gameIndex, Texture2D cubeTexture, GameTerrainDefinition def) in C:\Users\JeffreyA\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RenderingCode\TexturedCubePrimNewestHotnessRelativeCompressed.cs:line 819
   at ZombieBlocks.TexturedCubePrimNewestHotnessRelativeCompressed.ContinueGeneration(Int32 loadIndex, GameBlockLightingArray lightArray, GameTerrainDefinition myDef) in C:\Users\JeffreyA\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RenderingCode\TexturedCubePrimNewestHotnessRelativeCompressed.cs:line 675
   at ZombieBlocks.NetworkedGameplayScreen.UpdateTerrainArraysNewest() in C:\Users\JeffreyA\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 21687
Hardware +
Duplicates
Notes
I hit this on my dev machine, maybe a out of memory error?
jeff - 2017-11-03 23:59:09