Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
702Deadburg1.5.0eCrashHighActive
2022-03-16 07:53:24

Object reference not set to an instance of an object. at ZombieBlocks.BoxicZombie.UpdateStateSpewClimb(Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict) in C:\Users\te
Edit
Object reference not set to an instance of an object.
   at ZombieBlocks.BoxicZombie.UpdateStateSpewClimb(Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\NPCs\Zombies\BoxicZombie.cs:line 1759
   at ZombieBlocks.BoxicZombie.UpdateState(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\NPCs\Zombies\BoxicZombie.cs:line 1621
   at ZombieBlocks.BoxicZombie.UpdateLogic(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager, Boolean runByServer) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\NPCs\Zombies\BoxicZombie.cs:line 1050
   at ZombieBlocks.HeadlessServer.UpdateEntitiesRedux_BoxicZombies_NormalUpdate(GameTime gameTime, BoxicZombie zombie, GameTerrainDefinition tDef) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 2377
   at ZombieBlocks.HeadlessServer.UpdateEntitiesRedux_BoxicZombies(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 2323
   at ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 768
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 749
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
Hardware +
Screenshot +
GameLog +
Duplicates
Notes
Simple null check should handle this.
jeff - 2022-03-16 16:53:15