Exception of type 'System.OutOfMemoryException' was thrown.
at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex) in C:\User
Edit
Exception of type 'System.OutOfMemoryException' was thrown.
at ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:line 151
at ZombieBlocks.ClientTerrainDataMapper.UpdateDataMaps(Vector3 position, Dictionary`2 terrainDict, Dictionary`2 definitionDict, List`1 defList, CircularLocklessQueue`1 pendingTerrainLoads, CircularLocklessQueue`1 pendingObjectLoads, GameTime gameTime, Object referringObject) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:line 60
at ZombieBlocks.HeadlessServer.UpdateClientSpawned(ServerClient client, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1364
at ZombieBlocks.HeadlessServer.UpdateServerClients(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1088
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 738
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
Loaded into the game then walked for 30 seconds and then crashed.
Reported By: 76561198258422208
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Ryzen 5 2600X Six-Core Processor
fileuploads/file_733_GameLog.txt17/03/2022 13:15:19 - Steam Init Attempt
17/03/2022 13:15:19 - Steam Init Success
SteamStatAndAchievementController Initialized
17/03/2022 13:15:19 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
17/03/2022 13:15:19 - InputHandlerComponent Initialized
17/03/2022 13:15:19 - PlayerViewportController Initialized
17/03/2022 13:15:19 - PlayerManagerComponent Initialized
17/03/2022 13:15:22 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
17/03/2022 13:15:22 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:15:26 - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:15:26 - ScreenManager AddScreen ZombieBlocks.MultiplayerMenuUIScreen
17/03/2022 13:15:28 - ScreenManager RemoveScreen ZombieBlocks.MultiplayerMenuUIScreen
17/03/2022 13:15:28 - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
17/03/2022 13:15:32 - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
17/03/2022 13:15:32 - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
17/03/2022 13:15:32 - CustomNetworkSession Constructor
17/03/2022 13:15:32 - CustomNetworkSession Activate
17/03/2022 13:15:32 - CustomNetworkSession AddLocalGamer
17/03/2022 13:15:36 - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
17/03/2022 13:15:36 - HeadlessServer Initialized
17/03/2022 13:15:37 - HeadlessServer AddLocalClient.ClientJoined
17/03/2022 13:15:37 - NetworkedGameplayScreen Construction Started
17/03/2022 13:15:37 - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
17/03/2022 13:15:37 - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
17/03/2022 13:15:37 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
17/03/2022 13:15:38 - HeadlessServer UpdateClientJoined.ClientInfoSent
17/03/2022 13:15:53 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
17/03/2022 13:15:54 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
17/03/2022 13:15:54 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
17/03/2022 13:15:54 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
17/03/2022 13:15:54 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
17/03/2022 13:16:00 - HeadlessServer UpdateClientStateReceived.ClientDataSent
17/03/2022 13:16:00 - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
17/03/2022 13:16:00 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
17/03/2022 13:16:00 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
17/03/2022 13:16:04 - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
17/03/2022 13:16:18 - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
17/03/2022 13:17:01 - NetworkedGameplayScreen Unload
17/03/2022 13:17:01 - CustomNetworkSession Dispose
17/03/2022 13:17:01 - HeadlessServer Dispose
17/03/2022 13:17:02 - Steam Shutdown
17/03/2022 13:17:02 - HeadlessServer Dispose