Object reference not set to an instance of an object.
at ZombieBlocks.LocalPlayerSession.LookForAction(GameTime gameTime, Boolean doInstantActions) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\LocalPlayerSession.cs:line 1352
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateActions(GameTime gameTime, LocalPlayerSession player, PlayerInputState inputState) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 22240
at ZombieBlocks.NetworkedGameplayScreen.PreUpdateHandleInputKeyboard(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 22161
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4344
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4027
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
Reported By: 76561198129984154
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Athlon Silver 3050U with Radeon Graphics
GPU
AMD Radeon(TM) Graphics
fileuploads/file_750_GameLog.txt3/17/2022 8:17:14 PM - Steam Init Attempt
3/17/2022 8:17:14 PM - Steam Init Success
SteamStatAndAchievementController Initialized
3/17/2022 8:17:14 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
3/17/2022 8:17:15 PM - InputHandlerComponent Initialized
3/17/2022 8:17:15 PM - PlayerViewportController Initialized
3/17/2022 8:17:15 PM - PlayerManagerComponent Initialized
3/17/2022 8:17:17 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
3/17/2022 8:17:17 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
3/17/2022 8:17:21 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
3/17/2022 8:17:21 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
3/17/2022 8:17:27 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
3/17/2022 8:17:27 PM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
3/17/2022 8:17:27 PM - CustomNetworkSession Constructor
3/17/2022 8:17:27 PM - CustomNetworkSession Activate
3/17/2022 8:17:27 PM - CustomNetworkSession AddLocalGamer
3/17/2022 8:20:14 PM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
3/17/2022 8:20:15 PM - HeadlessServer Initialized
3/17/2022 8:20:15 PM - HeadlessServer AddLocalClient.ClientJoined
3/17/2022 8:20:15 PM - NetworkedGameplayScreen Construction Started
3/17/2022 8:20:15 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
3/17/2022 8:20:16 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
3/17/2022 8:20:16 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
3/17/2022 8:20:16 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
3/17/2022 8:20:21 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
3/17/2022 8:20:21 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
3/17/2022 8:20:21 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
3/17/2022 8:20:21 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
3/17/2022 8:20:21 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
3/17/2022 8:20:22 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
3/17/2022 8:20:22 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
3/17/2022 8:20:22 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
3/17/2022 8:20:22 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
3/17/2022 8:20:24 PM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
3/17/2022 8:22:44 PM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
3/17/2022 8:23:00 PM - ScreenManager AddScreen ZombieBlocks.CreativeBlockToolUIScreen
3/17/2022 8:23:12 PM - ScreenManager RemoveScreen ZombieBlocks.CreativeBlockToolUIScreen
3/17/2022 8:23:15 PM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
3/17/2022 8:24:26 PM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
3/17/2022 8:24:38 PM - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
3/17/2022 8:24:46 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
3/17/2022 8:24:49 PM - NetworkedGameplayScreen Unload
3/17/2022 8:24:49 PM - CustomNetworkSession Dispose
3/17/2022 8:24:49 PM - HeadlessServer Dispose
3/17/2022 8:24:49 PM - Steam Shutdown
3/17/2022 8:24:49 PM - HeadlessServer Dispose