We aren't in the proper state.
at ZombieBlocks.NetworkedGameplayScreen.SpawnClient(Byte playerID) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10169
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11379
at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10359
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4500
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4072
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz
GPU
NVIDIA GeForce RTX 2060
fileuploads/file_769_GameLog.txt3/18/2022 11:25:12 PM - Steam Init Attempt
3/18/2022 11:25:12 PM - Steam Init Success
SteamStatAndAchievementController Initialized
3/18/2022 11:25:13 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
3/18/2022 11:25:13 PM - InputHandlerComponent Initialized
3/18/2022 11:25:13 PM - PlayerViewportController Initialized
3/18/2022 11:25:13 PM - PlayerManagerComponent Initialized
3/18/2022 11:25:15 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
3/18/2022 11:25:15 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
3/18/2022 11:25:17 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
3/18/2022 11:25:17 PM - ScreenManager AddScreen ZombieBlocks.MultiplayerMenuUIScreen
3/18/2022 11:25:18 PM - ScreenManager RemoveScreen ZombieBlocks.MultiplayerMenuUIScreen
3/18/2022 11:25:18 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
3/18/2022 11:25:19 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
3/18/2022 11:25:19 PM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
3/18/2022 11:25:19 PM - CustomNetworkSession Constructor
3/18/2022 11:25:19 PM - CustomNetworkSession Activate
3/18/2022 11:25:19 PM - CustomNetworkSession AddLocalGamer
3/18/2022 11:26:23 PM - CustomNetworkSession AddNetworkGamer
3/18/2022 11:26:24 PM - Steam Incoming P2P Session Request
3/18/2022 11:26:46 PM - CustomNetworkSession RemoveNetworkGamer.2
3/18/2022 11:26:48 PM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
3/18/2022 11:26:48 PM - HeadlessServer Initialized
3/18/2022 11:26:49 PM - HeadlessServer AddLocalClient.ClientJoined
3/18/2022 11:26:49 PM - NetworkedGameplayScreen Construction Started
3/18/2022 11:26:49 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
3/18/2022 11:26:49 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
3/18/2022 11:26:49 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
3/18/2022 11:26:49 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
3/18/2022 11:26:53 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
3/18/2022 11:26:53 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
3/18/2022 11:26:53 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
3/18/2022 11:26:53 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
3/18/2022 11:26:53 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
3/18/2022 11:26:53 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
3/18/2022 11:26:54 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
3/18/2022 11:26:54 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
3/18/2022 11:26:54 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
3/18/2022 11:26:59 PM - ScreenManager AddScreen ZombieBlocks.PauseMenuUIScreen
3/18/2022 11:27:10 PM - ScreenManager AddScreen ZombieBlocks.DisplaySettingsMenuUIScreen
Resolution Debug================================
1024x768 - 0
1152x864 - 1
1176x664 - 2
1280x720 - 3
1280x768 - 4
1280x800 - 5
1280x960 - 6
1280x1024 - 7
1360x768 - 8
1366x768 - 9
1600x900 - 10
1600x1024 - 11
1600x1200 - 12
1680x1050 - 13
1920x1080 - 14
1920x1200 - 15
1920x1440 - 16
2048x1536 - 17
2560x1440 - 18
2560x1600 - 19
3840x2160 - 20
4096x2160 - 21
1440x900 - 22
================================================
Dropdown Debug================================
Buttons: 23
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
RugbyUI.UIMultiLayerButtonWithOverlay
================================================
3/18/2022 11:27:10 PM - ScreenManager RemoveScreen ZombieBlocks.PauseMenuUIScreen
3/18/2022 11:27:24 PM - ScreenManager AddScreen ZombieBlocks.GenericDialogUIScreen
3/18/2022 11:27:27 PM - ScreenManager RemoveScreen ZombieBlocks.GenericDialogUIScreen
3/18/2022 11:29:34 PM - NetworkedGameplayScreen Unload
3/18/2022 11:29:34 PM - CustomNetworkSession Dispose
3/18/2022 11:29:34 PM - HeadlessServer Dispose
3/18/2022 11:29:34 PM - Steam Shutdown
3/18/2022 11:29:34 PM - HeadlessServer Dispose