Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
779Deadburg1.5.0oCrashHighActive
2022-03-19 08:24:15

???????????????? ?? ZombieBlocksSharedData.BinaryBufferWriterReader.ReadUInt16() ?? C:\Users\teamt\Documents\Deadburg\ZombieBlocksSharedData\ZombieBlocksSharedData\Binar
Edit
????????????????
   ?? ZombieBlocksSharedData.BinaryBufferWriterReader.ReadUInt16() ?? C:\Users\teamt\Documents\Deadburg\ZombieBlocksSharedData\ZombieBlocksSharedData\BinaryBufferWriterReader.cs:? 300
   ?? ZombieBlocks.DroppedBlock.ReadFromByteArrayAndSpawn(BinaryBufferWriterReader reader, Int32 fileVersion, GameTerrainDefinition terrainDef, DroppedManager droppedManager) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameObject\DroppedBlock.cs:? 97
   ?? ZombieBlocks.ObjectsRegionFileV2.ReadDroppedBlockData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition terrainDef, DroppedManager droppedManager) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:? 1194
   ?? ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition tDef, DroppedManager droppedManager) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:? 796
   ?? ZombieBlocks.Terrain.TerrainIO.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition tDef, DroppedManager droppedManager) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainIO.cs:? 345
   ?? ZombieBlocks.HeadlessServer.UpdateGameLoads() ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:? 1044
   ?? ZombieBlocks.HeadlessServer.Update(GameTime gameTime) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:? 744
   ?? Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   ?? Microsoft.Xna.Framework.Game.Tick()
   ?? Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ?? Microsoft.Xna.Framework.GameHost.OnIdle()
   ?? Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ?? Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ?? System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ?? System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ?? System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ?? System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ?? System.Windows.Forms.Application.Run(Form mainForm)
   ?? Microsoft.Xna.Framework.WindowsGameHost.Run()
   ?? Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ?? ZombieBlocks.Program.Main(String[] args) ?? C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:? 82
Hardware +
Screenshot +
GameLog +
Duplicates
Notes