Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
826Deadburg1.5.0uCrashHighActive
2022-03-24 12:56:36

Index was outside the bounds of the array. at System.Collections.Generic.List`1.get_Item(Int32 index) at RugbyUI.UIElement.Update(GameTime gameTime) in C:\Users\teamt\Documents\D
Edit
Index was outside the bounds of the array.
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at RugbyUI.UIElement.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\BaseParts\UIElement.cs:line 426
   at RugbyUI.UIText.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\Elements\UIText.cs:line 361
   at RugbyUI.UIElement.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\RugbyUI\RugbyUI\System\BaseParts\UIElement.cs:line 421
   at ZombieBlocks.UIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\UIScreen.cs:line 149
   at ZombieBlocks.PlayerHUDUIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\PlayerHUDUIScreen.cs:line 210
   at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4438
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4087
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82

... testing out cheat engine. it's probably my fault, sorry lol

Reported By: 76561198129984154
Hardware +
Screenshot +
GameLog +
Duplicates
Notes