Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
848Deadburg1.5.1dCrashHighActive
2022-03-31 21:05:41

Object reference not set to an instance of an object. at ZombieBlocks.PlayerInventoryUIScreen.UpdateCraftingSlots() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBl
Edit
Object reference not set to an instance of an object.
   at ZombieBlocks.PlayerInventoryUIScreen.UpdateCraftingSlots() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\PlayerInventoryUIScreen.cs:line 1030
   at ZombieBlocks.PlayerInventoryUIScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\UI\PlayerInventoryUIScreen.cs:line 2324
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82

My friend died and the game crashed
Hardware +
Screenshot +
GameLog +
Duplicates
Notes