We've already got this zombie in the dict, wtf mang!?
at ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime) in C:\Users\teamt\
Edit
We've already got this zombie in the dict, wtf mang!?
at ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 3221
at ZombieBlocks.HeadlessServer.UpdateZombieSpawns_ServerClientBruteForce(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 2665
at ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 770
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 749
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
GPU
Intel(R) UHD Graphics 630
fileuploads/file_885_GameLog.txt4/17/2022 12:26:13 PM - Steam Init Attempt
4/17/2022 12:26:13 PM - Steam Init Success
SteamStatAndAchievementController Initialized
4/17/2022 12:26:13 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
4/17/2022 12:26:14 PM - InputHandlerComponent Initialized
4/17/2022 12:26:14 PM - PlayerViewportController Initialized
4/17/2022 12:26:14 PM - PlayerManagerComponent Initialized
4/17/2022 12:26:21 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
4/17/2022 12:26:21 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
4/17/2022 12:26:27 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
4/17/2022 12:26:27 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
4/17/2022 12:26:29 PM - CustomNetworkSession Constructor
4/17/2022 12:26:29 PM - CustomNetworkSession Activate
4/17/2022 12:26:29 PM - CustomNetworkSession AddLocalGamer
4/17/2022 12:26:29 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
4/17/2022 12:26:29 PM - HeadlessServer Initialized
4/17/2022 12:26:30 PM - HeadlessServer AddLocalClient.ClientJoined
4/17/2022 12:26:30 PM - NetworkedGameplayScreen Construction Started
4/17/2022 12:26:31 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
4/17/2022 12:26:31 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
4/17/2022 12:26:31 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
4/17/2022 12:26:31 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
4/17/2022 12:26:36 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
4/17/2022 12:26:37 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
4/17/2022 12:26:37 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
4/17/2022 12:26:37 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
4/17/2022 12:26:37 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
4/17/2022 12:26:37 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
4/17/2022 12:26:38 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
4/17/2022 12:26:38 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
4/17/2022 12:26:38 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
4/17/2022 12:26:38 PM - NetworkedGameplayScreen Unload
4/17/2022 12:26:38 PM - CustomNetworkSession Dispose
4/17/2022 12:26:38 PM - HeadlessServer Dispose
4/17/2022 12:26:38 PM - Steam Shutdown
4/17/2022 12:26:38 PM - HeadlessServer Dispose