XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
vid Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
Edit
XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
vid Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
vid Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
vid Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
vid Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
vid ZombieBlocks.PlayerViewportController.CreateSingleBigViewport(PlayerIndex playerIndex) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 270
vid ZombieBlocks.PlayerViewportController.UpdateViewports(Int32 playerCount) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 148
vid ZombieBlocks.PlayerViewportController.Update(GameTime gameTime) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 87
vid Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
vid Microsoft.Xna.Framework.GameHost.OnIdle()
vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid Microsoft.Xna.Framework.WindowsGameHost.Run()
vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
vid ZombieBlocks.Program.Main(String[] args) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:rad 82
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz
fileuploads/file_896_GameLog.txt2022-04-23 15:12:32 - Steam Init Attempt
2022-04-23 15:12:32 - Steam Init Success
SteamStatAndAchievementController Initialized
2022-04-23 15:12:32 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
2022-04-23 15:12:33 - InputHandlerComponent Initialized
2022-04-23 15:12:33 - PlayerViewportController Initialized
2022-04-23 15:12:33 - PlayerManagerComponent Initialized
2022-04-23 15:12:34 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
2022-04-23 15:12:34 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
2022-04-23 15:12:34 - Steam Shutdown