Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
899Deadburg1.5.2bCrashHighActive8522022-04-23 12:25:02

XNA Framework HiDef profile supports a maximum Texture2D size of 4096. vid Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
Edit
XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
   vid Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
   vid Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
   vid Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
   vid Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
   vid ZombieBlocks.PlayerViewportController.CreateSingleBigViewport(PlayerIndex playerIndex) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 270
   vid ZombieBlocks.PlayerViewportController.UpdateViewports(Int32 playerCount) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 148
   vid ZombieBlocks.PlayerViewportController.Update(GameTime gameTime) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:rad 87
   vid Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   vid Microsoft.Xna.Framework.Game.Tick()
   vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   vid Microsoft.Xna.Framework.GameHost.OnIdle()
   vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   vid System.Windows.Forms.Application.Run(Form mainForm)
   vid Microsoft.Xna.Framework.WindowsGameHost.Run()
   vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   vid ZombieBlocks.Program.Main(String[] args) i C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:rad 82

couldnt even start the game 

Reported By: 76561198308558365
Hardware +
Screenshot +
GameLog +
Duplicates
Notes