Unsupported container! None
at ZombieBlocks.ObjectsRegionFileV2.ReadPlayerEntityData(Int32 gameIndex, GameTerrainDefinition baseDef) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 1479
at ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 834
at ZombieBlocks.Terrain.TerrainIO.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainIO.cs:line 345
at ZombieBlocks.HeadlessServer.UpdateGameLoads() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1015
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 749
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
was saving then quit due to dying and the game crashed. Trying to reload it now but keeps failing
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GPU
NVIDIA GeForce GTX 1050 Ti
fileuploads/file_927_GameLog.txt5/10/2022 11:44:19 PM - Steam Init Attempt
5/10/2022 11:44:19 PM - Steam Init Success
SteamStatAndAchievementController Initialized
5/10/2022 11:44:19 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
5/10/2022 11:44:19 PM - InputHandlerComponent Initialized
5/10/2022 11:44:19 PM - PlayerViewportController Initialized
5/10/2022 11:44:19 PM - PlayerManagerComponent Initialized
5/10/2022 11:44:26 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
5/10/2022 11:44:26 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
5/10/2022 11:44:27 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
5/10/2022 11:44:27 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
5/10/2022 11:44:28 PM - ScreenManager AddScreen ZombieBlocks.GenericDialogUIScreen
5/10/2022 11:44:29 PM - ScreenManager RemoveScreen ZombieBlocks.GenericDialogUIScreen
5/10/2022 11:44:29 PM - CustomNetworkSession Constructor
5/10/2022 11:44:29 PM - CustomNetworkSession Activate
5/10/2022 11:44:29 PM - CustomNetworkSession AddLocalGamer
5/10/2022 11:44:29 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
5/10/2022 11:44:29 PM - HeadlessServer Initialized
5/10/2022 11:44:30 PM - HeadlessServer AddLocalClient.ClientJoined
5/10/2022 11:44:30 PM - NetworkedGameplayScreen Construction Started
5/10/2022 11:44:30 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
5/10/2022 11:44:30 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
5/10/2022 11:44:30 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
5/10/2022 11:44:30 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
5/10/2022 11:44:33 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
5/10/2022 11:44:33 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
5/10/2022 11:44:33 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
5/10/2022 11:44:33 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
5/10/2022 11:44:33 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
5/10/2022 11:44:33 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
5/10/2022 11:44:33 PM - NetworkedGameplayScreen Unload
5/10/2022 11:44:33 PM - CustomNetworkSession Dispose
5/10/2022 11:44:33 PM - HeadlessServer Dispose
5/10/2022 11:44:33 PM - Steam Shutdown
5/10/2022 11:44:33 PM - HeadlessServer Dispose