Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
927Deadburg1.5.2cCrashHighActive
2022-05-11 04:45:51

Unsupported container! None at ZombieBlocks.ObjectsRegionFileV2.ReadPlayerEntityData(Int32 gameIndex, GameTerrainDefinition baseDef) in C:\Users\teamt\Documents\Deadburg\Deadbur
Edit
Unsupported container! None
   at ZombieBlocks.ObjectsRegionFileV2.ReadPlayerEntityData(Int32 gameIndex, GameTerrainDefinition baseDef) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 1479
   at ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 834
   at ZombieBlocks.Terrain.TerrainIO.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainIO.cs:line 345
   at ZombieBlocks.HeadlessServer.UpdateGameLoads() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1015
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 749
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81

was saving then quit due to dying and the game crashed. Trying to reload it now but keeps failing
Hardware +
Screenshot +
GameLog +
Duplicates
Notes