Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
930Deadburg1.5.3dCrashHighActive
2022-05-14 02:10:24

Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, Excep
Edit
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at ZombieBlocks.GunAnimatedTrackEquipable.CompleteReload(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Items\Equipables\GunAnimatedTrackEquipable.cs:line 1068
   at ZombieBlocks.GunAnimatedTrackEquipable.AnimTrackPlayer_OnEventTrigger(String eventString) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Items\Equipables\GunAnimatedTrackEquipable.cs:line 246
   at SkinnedModelExtension.AnimationTrackPlayer.UpdateAnimationTrack(TimeSpan startTime, TimeSpan endTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\SkinnedModelExtension\AnimationTrackPlayer.cs:line 68
   at SkinnedModelExtension.AnimationTrackPlayer.Update(GameTime gameTime, Boolean smoothAnimations) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\SkinnedModelExtension\AnimationTrackPlayer.cs:line 51
   at ZombieBlocks.GunAnimatedTrackEquipable.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Items\Equipables\GunAnimatedTrackEquipable.cs:line 833
   at ZombieBlocks.LocalPlayerSession.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\LocalPlayerSession.cs:line 652
   at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4529
   at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4094
   at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.RunLoop()
   at Microsoft.Xna.Framework.Game.Run()
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81

I was fighting zombies, died when they hit me and fell through the wall upon death animation.

Reported By: 76561198137532988
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