Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
934Deadburg1.5.2cCrashHighActive
2022-05-20 05:23:02

The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ZombieBlocks.HeadlessServer.RemoveNearbyZombiesIfNewPlayer(GameTime gameTime, Pl
Edit
The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at ZombieBlocks.HeadlessServer.RemoveNearbyZombiesIfNewPlayer(GameTime gameTime, PlayerSession Player) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 2493
   at ZombieBlocks.HeadlessServer.UpdateClientSpawnReady(ServerClient client, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1327
   at ZombieBlocks.HeadlessServer.UpdateServerClients(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1055
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 743
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81

I did a bit of testing on this one and I feel it may be due to my bed/respawn point being in the cornner of the map. Any time I respawn it crashes the game. When I reload however after the crash It dose have me by the bed. If there is any zombies by my bed when I die however they still stay alive and are attacking me as soon as I reload from the crash and so if they kill me again will cause me to respawn...and crash once again due to my bed being right beside them causing a bit of a death loop
Hardware +
Screenshot +
GameLog +
Duplicates
Notes