XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
Edit
XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
at ZombieBlocks.PlayerViewportController.CreateSingleBigViewport(PlayerIndex playerIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:line 270
at ZombieBlocks.PlayerViewportController.UpdateViewports(Int32 playerCount) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:line 148
at ZombieBlocks.PlayerViewportController.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\SupportComponents\PlayerViewportController.cs:line 87
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
GPU
NVIDIA GeForce RTX 3060 Ti
fileuploads/file_943_GameLog.txt31/05/2022 15:51:10 - Steam Init Attempt
31/05/2022 15:51:10 - Steam Init Success
SteamStatAndAchievementController Initialized
31/05/2022 15:51:10 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
31/05/2022 15:51:10 - InputHandlerComponent Initialized
31/05/2022 15:51:10 - PlayerViewportController Initialized
31/05/2022 15:51:10 - PlayerManagerComponent Initialized
31/05/2022 15:51:12 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
31/05/2022 15:51:12 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
31/05/2022 15:51:12 - Steam Shutdown