Object reference not set to an instance of an object.
at ZombieBlocks.HeadlessServer.UpdateItems(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1653
at ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 767
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 754
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GPU
NVIDIA GeForce GTX 1050 Ti
fileuploads/file_944_GameLog.txt6/2/2022 8:01:08 PM - Steam Init Attempt
6/2/2022 8:01:08 PM - Steam Init Success
SteamStatAndAchievementController Initialized
6/2/2022 8:01:08 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
6/2/2022 8:01:09 PM - InputHandlerComponent Initialized
6/2/2022 8:01:09 PM - PlayerViewportController Initialized
6/2/2022 8:01:09 PM - PlayerManagerComponent Initialized
6/2/2022 8:01:10 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
6/2/2022 8:01:10 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
6/2/2022 8:01:11 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
6/2/2022 8:01:11 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
6/2/2022 8:01:13 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
6/2/2022 8:01:13 PM - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
6/2/2022 8:01:13 PM - CustomNetworkSession Constructor
6/2/2022 8:01:14 PM - CustomNetworkSession Activate
6/2/2022 8:01:14 PM - CustomNetworkSession AddLocalGamer
6/2/2022 8:01:44 PM - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
6/2/2022 8:01:44 PM - HeadlessServer Initialized
6/2/2022 8:01:45 PM - HeadlessServer AddLocalClient.ClientJoined
6/2/2022 8:01:45 PM - NetworkedGameplayScreen Construction Started
6/2/2022 8:01:45 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
6/2/2022 8:01:45 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
6/2/2022 8:01:45 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
6/2/2022 8:01:45 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
6/2/2022 8:01:50 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
6/2/2022 8:01:50 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
6/2/2022 8:01:50 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
6/2/2022 8:01:50 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
6/2/2022 8:01:50 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
6/2/2022 8:01:50 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
6/2/2022 8:01:50 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
6/2/2022 8:01:50 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
6/2/2022 8:01:50 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
6/2/2022 8:04:06 PM - ScreenManager AddScreen ZombieBlocks.CreativeBlockToolUIScreen
6/2/2022 8:04:07 PM - ScreenManager RemoveScreen ZombieBlocks.CreativeBlockToolUIScreen
6/2/2022 8:05:26 PM - CustomNetworkSession RemoveNetworkGamer.2
6/2/2022 8:05:26 PM - ScreenManager RemoveScreen ZombieBlocks.PlayerChatUIScreen
6/2/2022 8:05:27 PM - NetworkedGameplayScreen UpdateInGameNormal.WantingToExit
6/2/2022 8:05:27 PM - NetworkedGameplayScreen Unload
6/2/2022 8:05:27 PM - CustomNetworkSession Dispose
6/2/2022 8:05:27 PM - HeadlessServer Dispose
6/2/2022 8:05:27 PM - Steam Shutdown
6/2/2022 8:05:27 PM - HeadlessServer Dispose