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bug1647363259.txt
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03/15/2022
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CALL AddBugReport('Deadburg','1.5.0','Crash','Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst. bei ZombieBlocks.ClientTerrainDataMapper.GetTerrainArray(Dictionary`2 terrainDict, Int32 terrainGameIndex, Int32 loadIndex) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:Zeile 151. bei ZombieBlocks.ClientTerrainDataMapper.UpdateDataMaps(Vector3 position, Dictionary`2 terrainDict, Dictionary`2 definitionDict, List`1 defList, CircularLocklessQueue`1 pendingTerrainLoads, CircularLocklessQueue`1 pendingObjectLoads, GameTime gameTime, Object referringObject) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\ClientTerrainDataMapper.cs:Zeile 60. bei ZombieBlocks.HeadlessServer.UpdateClientInfoAck(ServerClient client, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:Zeile 1172. bei ZombieBlocks.HeadlessServer.UpdateServerClients(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:Zeile 1076. bei ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:Zeile 738. bei Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bei Microsoft.Xna.Framework.Game.Tick() bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) bei Microsoft.Xna.Framework.GameHost.OnIdle() bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) bei System.Windows.Forms.Application.Run(Form mainForm) bei Microsoft.Xna.Framework.WindowsGameHost.Run() bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) bei ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:Zeile 82.','16333','Microsoft Windows NT 6.2.9200.0','12','4.0.30319.42000','x64','.NET','AMD Ryzen 5 3600 6-Core Processor ','NVIDIA GeForce RTX 2070 SUPER','DirectX','imageuploads/image1647363259.jpg');