?? ??? ??? ????? ???? ?????.
??: DungeonCrawler.BaseEnemy.Aggro(BasePlayer targetPlayer, SimpleWorld gameWorld)
??: DungeonCrawler.WellingtonBossScript.SpawnEnemies(BossEnemy enemy, SimpleWorld
Edit
?? ??? ??? ????? ???? ?????.
??: DungeonCrawler.BaseEnemy.Aggro(BasePlayer targetPlayer, SimpleWorld gameWorld)
??: DungeonCrawler.WellingtonBossScript.SpawnEnemies(BossEnemy enemy, SimpleWorld world, String scriptPoint)
??: DungeonCrawler.WellingtonBossScript.UpdateMinionAttackState(GameTime gameTime, BossEnemy boss, SimpleWorld world, MoveableState& moveState)
??: DungeonCrawler.WellingtonBossScript.Update(GameTime gameTime, BossEnemy boss, SimpleWorld world, MoveableState& moveState, ScriptData& scriptData)
??: DungeonCrawler.BossEnemy.UpdateLocal(GameTime gameTime, SimpleWorld simpleWorld)
??: DungeonCrawler.BaseMoveableCharacter.Update(GameTime gameTime, SimpleWorld simpleWorld)
??: DungeonCrawler.BossEnemy.Update(GameTime gameTime, SimpleWorld simpleWorld)
??: DungeonCrawler.SimpleWorld.Update(GameTime gameTime)
??: DungeonCrawler.NetworkGameManagerComponent.Update(GameTime gameTime)
??: Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
??: DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
??: Microsoft.Xna.Framework.Game.Tick()
??: Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
??: Microsoft.Xna.Framework.Game.Run()
??: DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0