Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
234Crawlers and Brawlers1.4.0CrashHighActive82018-11-04 18:06:19

Dialog has already been read and has no failover but is also a single dialog at DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
Edit
Dialog has already been read and has no failover but is also a single dialog
   at DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
   at DungeonCrawler.LocalPlayerControlComponent.VerifyInteractDoesntNeedWaitForAllPlayers(NonPlayableCharacter npcCharacter)
   at DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems_WorldCharacters(InteractType& bestInteraction, SimpleWorld gameWorld, NonPlayableCharacter& targetNpc, Single& distanceToTarget)
   at DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems()
   at DungeonCrawler.LocalPlayerControlComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
   at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   at Microsoft.Xna.Framework.Game.Run()
   at DungeonCrawler.Program.Main(String[] args)
Hardware +
Duplicates
Hardware Survey
Notes