Dialog has already been read and has no failover but is also a single dialog
at DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
at DungeonCrawler.LocalPlayerControlComponent.VerifyInteractDoesntNeedWaitForAllPlayers(NonPlayableCharacter npcCharacter)
at DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems_WorldCharacters(InteractType& bestInteraction, SimpleWorld gameWorld, NonPlayableCharacter& targetNpc, Single& distanceToTarget)
at DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems()
at DungeonCrawler.LocalPlayerControlComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
at Microsoft.Xna.Framework.Game.Run()
at DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.1.7601 Service Pack 1