Thread was being aborted.
at Microsoft.Xna.Framework.Graphics.DeclarationManager.CreateNativeDeclaration(BindingNode node)
at Microsoft.Xna.Framework.Graphics.DeclarationManager.SetNativeDeclaration()
at Microsoft.Xna.Framework.Graphics.DeclarationManager.SetVertexDeclaration(VertexBufferBinding* vertexBuffers, Int32 count)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers(VertexBufferBinding* pBindings, Int32 vertexBufferCount)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffer(VertexBuffer vertexBuffer)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetPlatformRenderState()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
at DungeonCrawler.TitleBackgroundComponent.Draw(SpriteBatch spriteBatch, Viewport viewport)
at DungeonCrawler.LoadingScreenComponent.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DungeonCrawler.Program.Main(String[] args)
LoadingThread
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
at DungeonCrawler.LoadingScreenComponent.FullLoad()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GPU
Intel(R) HD Graphics 630