Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
271Crawlers and Brawlers1.4.5bCrashHighActive
2019-01-01 09:42:20

Thread was being aborted. at Microsoft.Xna.Framework.Graphics.DeclarationManager.CreateNativeDeclaration(BindingNode node) at Microsoft.Xna.Framework.Graphics.DeclarationManager.SetNativeDeclara
Edit
Thread was being aborted.
   at Microsoft.Xna.Framework.Graphics.DeclarationManager.CreateNativeDeclaration(BindingNode node)
   at Microsoft.Xna.Framework.Graphics.DeclarationManager.SetNativeDeclaration()
   at Microsoft.Xna.Framework.Graphics.DeclarationManager.SetVertexDeclaration(VertexBufferBinding* vertexBuffers, Int32 count)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers(VertexBufferBinding* pBindings, Int32 vertexBufferCount)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffer(VertexBuffer vertexBuffer)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetPlatformRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at DungeonCrawler.TitleBackgroundComponent.Draw(SpriteBatch spriteBatch, Viewport viewport)
   at DungeonCrawler.LoadingScreenComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Hardware +
Duplicates
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